![]() ![]() Usually cards on stock BIOS are difficult to fry but still be cautious.Īs you can see, the Zotac delivers quite a punch! I'll keep it short and to the point.įirst of all, this card has a respectable OC out of the box which makes it the fastest factory OC'ed GTX 980 Ti available, this baby is capable of beating the TITAN X on stock settings any day of the week (including size, the Zotac is HUGE).ĭISCLAIMER: DO AT YOUR OWN RISK! This mini-guide is for people that already know a fair amount of OCing, if this is your first time OCing a GPU I suggest you to read more detailed guide first. even cooling solution and your chassis airflow.After several days of research and testing I learned a few things that may be useful for the users of the ZOTAC GeForce GTX 980 Ti AMP! Extreme (not to be confused with the ZOTAC GeForce GTX 980 Ti AMP!). The end result depends on a lot of variables though, including power limiters, temperature limiters, fill-rate and so on, the performance increment can differ per card, brand, heck. Overall, the generic thumb of rule here for a decent tweak and overclock is that performance can gain anywhere from 5 to 10% performance. The GPU will continuously be dynamically altered on voltage and clock frequency to match the power and temperature targets versus the increased core clock.įor all overclocked games above we have used the very same image quality settings as shown before. The Boost clock will now render at roughly 2050~2140 MHz depending on the power and temperature signature. You'll see that most cards out there all will tweak to roughly the same levels due to all kinds of hardware protection kicking in. If anything, tweaking and overclocking has become more complicated starting with Pascal. I really wouldn't know why you need to overclock today's tested card anyway, but we'll still show it. Carefully find that limit and then back down at least 20 MHz from the moment you notice an artifact. Usually when you are overclocking too hard, it'll start to show artifacts, empty polygons or it will even freeze. ![]() ![]() Usually when your 3D graphics start to show artifacts such as white dots ("snow"), you should back down 25 MHz and leave it at that. More advanced users push the frequency often way higher. Example: If your card runs at 600 MHz (which is pretty common these days) then I suggest that you don't increase the frequency any higher than 30 to 50 MHz. I always tend to recommend to novice users and beginners, to not increase the frequency any higher than 5% on the core and memory clock. It sounds hard, but it can really be done in less than a few minutes. By increasing the frequency of the videocard's memory and GPU, we can make the videocard increase its calculation clock cycles per second. Typically you can tweak on core clock frequencies and voltages. As most of you know, with most video cards you can apply a simple series of tricks to boost the overall performance a little. ![]()
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